![]() One way to go about it with only two shields would be the Skelly and Drake Scale lines (the latter starts at 3*). I'd recommend defensive shields with matched elements - so a Shadow shield against Shadow enemies, etc - because they really do make a difference. At 5* the easily-attainable variants are Skolver (more of the same - always a solid choice) and Vog Cub (attack speed boost over attack damage - better for slow swords or shield play).Ī good all-around defensive set at 5* would split Skolver with (I think?) Miracle gear, a 5* Magic set piece, for some defense against every element, a good set of status resistances, and a useful +2 sword damage boost. Look up the Wolver set (2*) and lines for a damage bonus. The theme is usually to pick armour for its offensive boosts, because it's pretty expensive to make a set for each element and the boosts do make a difference when stacked up. Sets depend much more on which weapons you favour, as well as how much you're willing to grind. Shoes: I only use FKing boots with 2 FBH.Īccesories best will be 2 lokis (1 with rune and the other with Horong card to be able to use sigh skill), you can also use 2 str belts and always have a ROFL(I use blue one) to auto tarot if needed.īut, as an advise, dont focus on a specific build, good LK's are the ones that can switch weaps to beable to use BB (Halberd or Freys Sword), Spiral(Halberd) and Brandish/Spear Boomerang(Ullr's Glory) versatility is aaaalways the best.Recommendations are somewhat different because you're new - you'll have a rough time of it going for Chaos/Black Kat sets. Shield: 3 shields GTB, Maya and Usakoring (best if they are Friggs) Raydrick+Sinx(vs bios and champs when you wanna cloak) Skoll + Sinx (vs thana users when you wanna cloak) ![]() Skoll+Raydrick (for GvG/BR/Woe especially if you are being devoted by some pally) Evil Druid+Tao (To be able to use your Ship captain's without being stoned) Angeling+Tao (to counter annoying HP's) HP+Tao (vs nice for long lasting duels) RSX+Tao (vs annoying snipers using repell on you) Gr+RSX (vs Bios when you dont have FCP) Puppetring+Tao (to counter players using Ship captain, does not work if they are wearing Evil Druid or GTB) Armor: as for the upper headgear, you need to switch (depends on the situation): Lower Headgear: Best (for me) is blessed LK ring, if you dont have it just use LK Cape and put the last kiel on it. ![]() Mid Headgear: Best will be any emp aura or ROP/Ori.LHZ but you can also use any Legendary aura, just put another Kiel on it. Upper Headgear: Ship captains hat (Kiel Card), 2 Expa valk helm (best will be any LTD) 1 with Fsold & Kiel Card and another with 1 kiel card & Maya Purple Weapon: Ullr's Glory(since thers no Legendary version of this for now) better to have 2 1 with thana, 2 Tg's and Skeleton worker/Randrigs and another one with Inca, 2 Tg's and Skeleton worker/Randrigs. In therms of stats Ill use the same as a regular LK build Ģ70 str + bonuses (try to reach a number divisible by 10)ĭex enough to reach instant cast (so, a total of 150 with bonus) I think you can just use a regular LK build, only diference is in the weapon (Ullr's Glory Spear).Ĭonsidering that this skills does not ingnore defense (as Spiral Pierce does) you must use Inca card (to ignore defense) and you can also use Thana. ![]()
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